mikami Admin
Messages : 25 Date d'inscription : 12/12/2007
| Sujet: Le hero devient rouge a son tour en etat de critique Mer 12 Déc - 20:43 | |
| Teste par moi et fonctionePermet que le hero et le monstre deviennent rouge en etat de critique screen - Spoiler:
Cree un nouveau script et coller ce code et nommer le comme bon vous semble - Spoiler:
#???????? # #???????HP?????????????? # #2005.4.14 ???? #HP??????????????? #????????????????????
module Momo_Change_Tone # ???????????? ACTOR_CHANGE_TONE = true # ??????????? ENEMY_CHANGE_TONE = true # ?????? TONE_RED = 128 # ?????? TONE_GREEN = 0 # ?????? TONE_BLUE = 0 end
class Game_Battler attr_accessor :tone_change alias game_battler_change_color_initialize initialize def initialize game_battler_change_color_initialize # ????????? @tone_change = false end end
class Sprite_Battler < RPG::Sprite alias sprite_battler_change_color_initialize initialize def initialize(viewport, battler = nil) sprite_battler_change_color_initialize(viewport, battler) @change_tone = Tone.new(0, 0, 0) end alias sprite_battler_change_color_update update def update sprite_battler_change_color_update tone_update end def tone_update if @battler != nil if rest_hp_tone_change? if @battler.tone_change rest_hp_tone_change_set @battler.tone_change = false end self.tone = @change_tone end end end # ?????????? def rest_hp_tone_change? if (Momo_Change_Tone::ACTOR_CHANGE_TONE and @battler.is_a?(Game_Actor)) or (Momo_Change_Tone::ENEMY_CHANGE_TONE and @battler.is_a?(Game_Enemy)) return true end return false end # ??HP????????? def rest_hp_tone_change_set hp_rate = (@battler.hp.to_f / @battler.maxhp) * 100 rate = 100 - hp_rate red = Momo_Change_Tone::TONE_RED * rate / 100 green = Momo_Change_Tone::TONE_GREEN * rate / 100 blue = Momo_Change_Tone::TONE_BLUE * rate / 100 @change_tone.set(red, green, blue) end end
class Spriteset_Battle alias spriteset_battle_change_color_initialize initialize def initialize spriteset_battle_change_color_initialize # ???????????? for sprite in @actor_sprites if !sprite.battler.nil? sprite.battler.tone_change = true sprite.update end end end end
class Scene_Battle alias scene_battle_change_color_update_phase4_step5 update_phase4_step5 def update_phase4_step5 scene_battle_change_color_update_phase4_step5 # ????????????????????? for target in @target_battlers target.tone_change = true end end end
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